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Innkeeper - Video Game Design
Innkeeper was a collaborative 2D pixel simulation game developed at Louisiana State University by a four-person team consisting of three programmers and one artist. As the sole artist on the project, I was responsible for creating the visual assets, character designs, environmental artwork, and overall artistic direction. Players take on the role of an innkeeper, managing daily operations, tending to guests, and improving the quality of their establishment. Through strategic upgrades and the purchase of better furnishings and amenities, players can increase the inn's value, attract more customers, and generate greater revenue. The project provided valuable experience balancing artistic vision with gameplay mechanics while collaborating within a multidisciplinary game development team.
Tools used: Photoshop, Unity










