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Portfolio
This portfolio represents a diverse body of work spanning graphic design, motion graphics, fine art, 3D animation, and video game development. It showcases my ability to adapt across disciplines while maintaining a strong foundation in visual storytelling, design principles, and artistic craftsmanship. From branding and digital media to paintings, drawings, sketches, character animation, and interactive experiences, each project reflects my passion for creating compelling visuals that engage, communicate, and inspire. Whether working in traditional or digital mediums, I strive to combine creativity, technical skill, and thoughtful execution to bring ideas to life.


Graphic Design
This collection showcases my graphic design work across a variety of industries, clients, and applications. From branding and marketing materials to advertisements, social media content, promotional graphics, and print collateral, these projects demonstrate my ability to combine creativity with strategic communication. Each piece is designed with a focus on visual hierarchy, typography, composition, and audience engagement, ensuring that every design not only looks compelling but also effectively communicates its intended message.
Tools: Adobe Creative Suite: Photoshop, Illustrator, Lightroom, InDesign, Procreate
Tools: Adobe Creative Suite: Photoshop, Illustrator, Lightroom, InDesign, Procreate


Motion Design
My motion graphics work combines design, animation, and visual storytelling to create engaging content for digital platforms, marketing campaigns, and online media. From animated branding and promotional graphics to stream overlays and short-form content, each project is designed with a focus on timing, movement, clarity, and audience engagement. This collection showcases my ability to bring static designs to life through motion, using animation principles and creative problem-solving to communicate ideas in a dynamic and visually compelling way.
Tools used: After Effects, Premiere Pro, Photoshop, Illustrator, Procreate
Presentation Software: ProPresenter
Tools used: After Effects, Premiere Pro, Photoshop, Illustrator, Procreate
Presentation Software: ProPresenter


3D Animation
My 3D animation work focuses on bringing characters, environments, and stories to life through movement, performance, dialogue, and visual storytelling. This collection showcases projects ranging from character animation and acting exercises to cinematic sequences and game-focused animation studies. Through the use of industry-standard tools and animation principles such as timing, weight, posing, and anticipation, I strive to create believable, engaging performances that connect with audiences and support the narrative. Each project reflects my ongoing pursuit of strong craftsmanship, technical growth, and expressive storytelling within the world of 3D animation.
Tools used: Adobe Creative Suite: After Effects, Premiere Pro, Photoshop, Illustrator
3D Animation & Modeling: Maya, Mudbox
Lighting: Nuke
Tools used: Adobe Creative Suite: After Effects, Premiere Pro, Photoshop, Illustrator
3D Animation & Modeling: Maya, Mudbox
Lighting: Nuke


Illustrations
This collection showcases my illustration work across a variety of subjects, styles, and creative approaches. From character concepts and detailed artwork to stylized designs and visual storytelling pieces, these illustrations reflect my passion for drawing and my ability to communicate ideas through imagery. Working in both traditional and digital mediums, I focus on composition, form, color, and expression to create artwork that is engaging, memorable, and visually impactful. Each piece represents an opportunity to explore creativity while strengthening the artistic foundations that support all areas of my work.
Tools used: Photoshop, Illustrator, Procreate
Tools used: Photoshop, Illustrator, Procreate


Paintings
My paintings explore a range of subjects, styles, and techniques through traditional artistic mediums. While I appreciate many forms of painting, I particularly enjoy creating abstract works, where color, texture, movement, and emotion take center stage. Each piece reflects a focus on composition, visual balance, and storytelling, whether inspired by realism, imagination, or pure artistic expression. This collection showcases my appreciation for the hands-on creative process and the unique character that emerges through brushwork and craftsmanship. Painting remains one of the purest forms of artistic expression in my work, allowing ideas, emotions, and experimentation to come together in ways that are both personal and visually engaging.
Traditional Mediums: Watercolor, Oils, Acrylics, Mixed Medium
Traditional Mediums: Watercolor, Oils, Acrylics, Mixed Medium


Sketches
This section highlights the foundation of my creative process through sketches, studies, and exploratory drawings. These works capture the development of ideas, character concepts, compositions, and visual problem-solving before they evolve into finished pieces. From quick gesture sketches and observational studies to detailed concept explorations, these drawings showcase my understanding of form, anatomy, perspective, and design fundamentals. They provide a behind-the-scenes look at how I refine concepts, experiment with solutions, and build the artistic skills that support all aspects of my work.
Traditional Mediums: Pencil, Colored Pencils, Charcoal
Traditional Mediums: Pencil, Colored Pencils, Charcoal


Haxorz - Video Game Design
This 2D virtual card game was developed at Louisiana State University as my thesis project by a four-person team consisting of three programmers and one artist. As the sole artist on the project, I was responsible for creating the game's visual assets, user interface elements, card artwork, and overall visual presentation. The game centers around strategic card-based gameplay, where players draw from a variety of card types that grant unique actions and abilities used to gain an advantage over their opponent. The project provided valuable experience in collaborative game development, combining visual design, gameplay systems, and player strategy to create an engaging competitive experience while serving as the culmination of my undergraduate studies.
Tools used: Photoshop, Unity
Tools used: Photoshop, Unity


Innkeeper - Video Game Design
Innkeeper was a collaborative 2D pixel simulation game developed at Louisiana State University by a four-person team consisting of three programmers and one artist. As the sole artist on the project, I was responsible for creating the visual assets, character designs, environmental artwork, and overall artistic direction. Players take on the role of an innkeeper, managing daily operations, tending to guests, and improving the quality of their establishment. Through strategic upgrades and the purchase of better furnishings and amenities, players can increase the inn's value, attract more customers, and generate greater revenue. The project provided valuable experience balancing artistic vision with gameplay mechanics while collaborating within a multidisciplinary game development team.
Tools used: Photoshop, Unity
Tools used: Photoshop, Unity


Zambio - Video Game Design
Zambio was a collaborative 3D video game project developed at Louisiana State University by a five-person team consisting of three programmers and two artists. Inspired by the classic world and gameplay of Mario, the project reimagined the familiar gaming experience with a zombie-themed twist. My role focused on the artistic side of development, contributing to the visual design, asset creation, and overall presentation of the game world. The project provided valuable experience working within a multidisciplinary team, combining creative design and technical implementation to transform a familiar concept into a unique interactive experience.
Tools used: Maya, Mudbox, Unity
Tools used: Maya, Mudbox, Unity
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